Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().
Module: wine Branch: master Commit: 79cf8dfcfd156003c8d03c485ca27ebfef86ea73 URL: https://source.winehq.org/git/wine.git/?a=commit;h=79cf8dfcfd156003c8d03c485... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Sep 25 23:05:44 2019 -0500 d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index aac6c9e2f6..be43314d3c 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2910,7 +2910,9 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac } wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); + hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock(); return hr;
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Alexandre Julliard