Henri Verbeet : wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
Module: wine Branch: master Commit: ef15e09d3d15f9c2109ced819ee27396b56c1676 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef15e09d3d15f9c2109ced819e... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Feb 21 00:40:08 2017 +0100 wined3d: Validate ps 1.x sampler indices in shader_get_registers_used(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 0bf8e26..519d029 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1271,6 +1271,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st { unsigned int reg_idx = ins.dst[i].reg.idx[0].offset; + if (reg_idx >= ARRAY_SIZE(reg_maps->resource_info)) + { + WARN("Invalid 1.x sampler index %u.\n", reg_idx); + continue; + } + TRACE("Setting fake 2D resource for 1.x pixelshader.\n"); reg_maps->resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_TEXTURE_2D; reg_maps->resource_info[reg_idx].data_type = WINED3D_DATA_FLOAT;
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Alexandre Julliard