Henri Verbeet : wined3d: Store the instruction handler index in struct wined3d_shader_instruction.
Module: wine Branch: master Commit: 44648b2b91fb01b2b2b1ab0140ce4a67c77913ae URL: http://source.winehq.org/git/wine.git/?a=commit;h=44648b2b91fb01b2b2b1ab0140... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Apr 2 10:41:00 2009 +0200 wined3d: Store the instruction handler index in struct wined3d_shader_instruction. This allows us to avoid comparing against WINED3DSIO_*, which is specific to the bytecode. --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/baseshader.c | 1 + dlls/wined3d/glsl_shader.c | 76 +++++++++++++++++++------------------ dlls/wined3d/wined3d_private.h | 1 + 4 files changed, 42 insertions(+), 37 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=44648b2b91fb01b2b2b1ab...
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Alexandre Julliard