Henri Verbeet : wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB ().
Module: wine Branch: master Commit: 302ad29742b11d911d8a337122d220f92b3f4bd7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=302ad29742b11d911d8a337122... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 16 08:13:43 2013 +0200 wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB(). --- dlls/wined3d/glsl_shader.c | 8 ++------ 1 files changed, 2 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c84d73b..057763f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -650,12 +650,8 @@ static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, con * locations of the constants to avoid looking up each time */ snprintf(tmp_name, sizeof(tmp_name), "%s_b[%i]", prefix, i); tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name)); - if (tmp_loc != -1) - { - /* We found this uniform name in the program - go ahead and send the data */ - GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i])); - checkGLcall("glUniform1ivARB"); - } + GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i])); + checkGLcall("glUniform1ivARB"); } /* Load immediate constants */
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Alexandre Julliard