Stefan Dösinger : wined3d: Don' t mess with nv texture shaders if its not supported.
Module: wine Branch: master Commit: b6e87d47d590cd58a9792a3806e2c383ccc439af URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6e87d47d590cd58a9792a3806... Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Fri May 25 00:29:27 2007 +0200 wined3d: Don't mess with nv texture shaders if its not supported. --- dlls/wined3d/state.c | 2 -- 1 files changed, 0 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ba25501..2392a94 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1591,7 +1591,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, checkGLcall("glDisable(GL_TEXTURE_2D)"); glEnable(GL_TEXTURE_3D); checkGLcall("glEnable(GL_TEXTURE_3D)"); - glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); } break; case GL_TEXTURE_CUBE_MAP_ARB: @@ -1604,7 +1603,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, checkGLcall("glDisable(GL_TEXTURE_3D)"); glEnable(GL_TEXTURE_CUBE_MAP_ARB); checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); - glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB); } break; }
participants (1)
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Alexandre Julliard