H. Verbeet : wined3d: Get rid of a redundant local variable.
Module: wine Branch: master Commit: a1a14fb2c33ed729641979e65e8b7859732ff221 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a1a14fb2c33ed729641979e65e... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Tue Jul 1 21:29:45 2008 +0200 wined3d: Get rid of a redundant local variable. --- dlls/wined3d/device.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f7301d7..e3fa816 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6464,11 +6464,10 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_ static void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - IWineD3DSurfaceImpl *rtimpl = (IWineD3DSurfaceImpl *)render_target; TRACE("Set render target %u to %p\n", idx, render_target); - if (rtimpl) { + if (render_target) { attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, idx, render_target); This->draw_buffers[idx] = GL_COLOR_ATTACHMENT0_EXT + idx; } else {
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Alexandre Julliard