Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Module: wine Branch: master Commit: 12439d3d00b1b2118bd8f459cd3d39c6a41a872b URL: https://source.winehq.org/git/wine.git/?a=commit;h=12439d3d00b1b2118bd8f459c... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Sep 30 20:28:31 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetVertexShader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index faf4cb7ea6..6917ad577c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3422,8 +3422,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); - wined3d_device_set_vertex_shader(device->wined3d_device, + wined3d_stateblock_set_vertex_shader(device->update_state, shader_obj ? shader_obj->wined3d_shader : NULL); + if (!device->recording) + wined3d_device_set_vertex_shader(device->wined3d_device, + shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard