Henri Verbeet : wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
Module: wine Branch: master Commit: 4d39cb56fccaa45a9c9d4be7711a28865091acb1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4d39cb56fccaa45a9c9d4be771... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 2 22:15:40 2012 +0200 wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 21 ++++++++++++++++++++- dlls/wined3d/shader.c | 8 ++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 30 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d344bfa..bc262ec 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -994,6 +994,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont if (shader->limits.constant_bool > 0 && reg_maps->boolean_constants) shader_addline(buffer, "uniform bool %s_b[%u];\n", prefix, shader->limits.constant_bool); + for (i = 0; i < WINED3D_MAX_CBS; ++i) + { + if (reg_maps->cb_sizes[i]) + shader_addline(buffer, "uniform vec4 %s_cb%u[%u];\n", prefix, i, reg_maps->cb_sizes[i]); + } + if (!pshader) { shader_addline(buffer, "uniform vec4 posFixup;\n"); @@ -1530,8 +1536,21 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * } break; + case WINED3DSPR_CONSTBUFFER: + if (reg->rel_addr) + { + struct glsl_src_param rel_param; + shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); + sprintf(register_name, "%s_cb%u[%s + %u]", prefix, reg->idx, rel_param.param_str, reg->array_idx); + } + else + { + sprintf(register_name, "%s_cb%u[%u]", prefix, reg->idx, reg->array_idx); + } + break; + default: - FIXME("Unhandled register name Type(%d)\n", reg->type); + FIXME("Unhandled register type %#x.\n", reg->type); sprintf(register_name, "unrecognized_register"); break; } diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d07809b..9223dce 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -533,6 +533,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st break; } } + else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER) + { + struct wined3d_shader_register *reg = &ins.declaration.src.reg; + if (reg->idx >= WINED3D_MAX_CBS) + ERR("Invalid CB index %u.\n", reg->idx); + else + reg_maps->cb_sizes[reg->idx] = reg->array_idx; + } else if (ins.handler_idx == WINED3DSIH_DEF) { struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b14e85d..b5f0f4d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -409,6 +409,7 @@ enum wined3d_shader_rel_op #define MAX_REG_OUTPUT 32 #define MAX_CONST_I 16 #define MAX_CONST_B 16 +#define WINED3D_MAX_CBS 15 /* FIXME: This needs to go up to 2048 for * Shader model 3 according to msdn (and for software shaders) */ @@ -571,6 +572,7 @@ struct wined3d_shader_reg_maps WORD boolean_constants; /* MAX_CONST_B, 16 */ WORD local_int_consts; /* MAX_CONST_I, 16 */ WORD local_bool_consts; /* MAX_CONST_B, 16 */ + UINT cb_sizes[WINED3D_MAX_CBS]; enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; BYTE bumpmat; /* MAX_TEXTURES, 8 */
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Alexandre Julliard