Matteo Bruni : wined3d: Don't query aux buffers count on core profile.
Module: wine Branch: master Commit: e99937ef51fa31b44abba050acf168a83e7d88d6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e99937ef51fa31b44abba050ac... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Feb 7 22:08:40 2017 +0100 wined3d: Don't query aux buffers count on core profile. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e8cc3fc..61c9367 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1908,7 +1908,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, } } - gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers); + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers); TRACE("Setting up the screen\n");
participants (1)
-
Alexandre Julliard