Matteo Bruni : d3dcompiler: Use a separate bytecodewriter debug channel.
Module: wine Branch: master Commit: 233101b0ca0a413abe3c62e3d867ae37daa951a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=233101b0ca0a413abe3c62e3d8... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Jun 4 17:58:21 2012 +0200 d3dcompiler: Use a separate bytecodewriter debug channel. --- dlls/d3dcompiler_43/bytecodewriter.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c index 5a3e7f2..f24ac9d 100644 --- a/dlls/d3dcompiler_43/bytecodewriter.c +++ b/dlls/d3dcompiler_43/bytecodewriter.c @@ -27,7 +27,7 @@ #include "d3d9types.h" #include "d3dcompiler_private.h" -WINE_DEFAULT_DEBUG_CHANNEL(asmshader); +WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter); /**************************************************************** * General assembler shader construction helper routines follow *
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Alexandre Julliard