[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/ir: Introduce opcode COS.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 322f2e54 by Giovanni Mascellani at 2025-06-19T20:32:41+02:00 vkd3d-shader/ir: Introduce opcode COS. It is meant to compute cosine, and gradually replace SINCOS, at least from a certain point in the pipeline on. - - - - - 6f092fb8 by Giovanni Mascellani at 2025-06-19T20:32:50+02:00 vkd3d-shader/ir: Introduce opcode SIN. It is meant to compute sine. - - - - - 37c2f709 by Giovanni Mascellani at 2025-06-19T20:32:55+02:00 vkd3d-shader/ir: Lower d3dbc SINCOS to the new COS and SIN instructions. - - - - - 93e1a8c7 by Giovanni Mascellani at 2025-06-19T20:33:09+02:00 vkd3d-shader/ir: Lower tpf SINCOS to the new COS and SIN instructions. - - - - - 4 changed files: - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b7fbd3c0f0a83fb04d40657846369... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b7fbd3c0f0a83fb04d40657846369... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)