[Git][wine/wine][master] d2d1: Compile shaders on device creation instead of device context creation.
2 May
2025
2 May
'25
8:09 p.m.
Alexandre Julliard pushed to branch master at wine / wine Commits: 50c7c25c by Francisco Casas at 2025-05-02T21:42:48+02:00 d2d1: Compile shaders on device creation instead of device context creation. Some applications generate many device contexts each render frame. Thus, compling these shaders each time this happens might make them laggy. - - - - - 3 changed files: - dlls/d2d1/d2d1_private.h - dlls/d2d1/device.c - dlls/d2d1/factory.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/50c7c25cfa802f91ee7f332467a5ac6... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/50c7c25cfa802f91ee7f332467a5ac6... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)