lostwages/templates/en fun_projects.template
ChangeSet ID: 22345 CVSROOT: /opt/cvs-commit Module name: lostwages Changes by: jnewman(a)winehq.org 2006/01/17 09:27:11 Modified files: templates/en : fun_projects.template Log message: Tom Wickline <twickline(a)gmail.com> Aric Cyr as worker on wined3d use wgl Patch: http://cvs.winehq.org/patch.py?id=22345 Old revision New revision Changes Path 1.29 1.30 +4 -4 lostwages/templates/en/fun_projects.template Index: lostwages/templates/en/fun_projects.template diff -u -p lostwages/templates/en/fun_projects.template:1.29 lostwages/templates/en/fun_projects.template:1.30 --- lostwages/templates/en/fun_projects.template:1.29 17 Jan 2006 15:27:11 -0000 +++ lostwages/templates/en/fun_projects.template 17 Jan 2006 15:27:11 -0000 @@ -428,15 +428,15 @@ Investigate if we could make a WINE based GIMP plugin which can handle Photoshop plugins. - <h3 class=todo>wined3d use wgl</h3> + <h3 class=inprogress>wined3d use wgl</h3> Make wined3d (or d3d8) use wgl (windows opengl) instead of glx. (just search for glx commands and replace then with the wgl equivalents) Doing so would enable wine's d3d to run on windows in place of the windows driver and without the rest of WINE which would greatly help in debugging. It would also allow wined3d to use the wgl implementation in wine.</p> <ul> - <li>workers: <i>wanted</i> - <li>status: <i>to do</i> - <li>updated: Jun 22, 2005 + <li>workers: <i>Aric Cyr</i> + <li>status: <i>debug phase</i> + <li>updated: Jan 12, 2006 </ul> <h2>Miscellaneous Projects</h2>
participants (1)
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Jeremy Newman