H. Verbeet : wined3d: Add a comment to clarify the point of max_sampler_stages.
Module: wine Branch: master Commit: 1d839e42e9d8a4bb5dd784f30c9dc0dd53a41418 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1d839e42e9d8a4bb5dd784f3... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Tue Sep 26 20:31:52 2006 +0200 wined3d: Add a comment to clarify the point of max_sampler_stages. --- dlls/wined3d/directx.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 68914d6..af27994 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -766,6 +766,9 @@ #undef USE_GL_FUNC } checkGLcall("extension detection\n"); + /* In some cases the number of texture stages can be larger than the number + * of samplers. The GF4 for example can use only 2 samplers (no fragment + * shaders), but 8 texture stages (register combiners). */ gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages); /* We can only use NP2_NATIVE when the hardware supports it. */
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Alexandre Julliard