[Git][wine/vkd3d][master] 7 commits: tests: Adjust angle-unit.shader_test to pass with 1.x.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 5f55f5ad by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust angle-unit.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - 8b4f0f34 by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust arithmetic-float.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - fb75c053 by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust arithmetic-float-uniform.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - e40b1919 by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust arithmetic-int.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - e5ec52d6 by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust array-parameters.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - e805fe3e by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust array-size-expr.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - 004a381d by Elizabeth Figura at 2025-01-22T13:43:38+01:00 tests: Adjust abs.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. - - - - - 7 changed files: - tests/hlsl/abs.shader_test - tests/hlsl/angle-unit.shader_test - tests/hlsl/arithmetic-float-uniform.shader_test - tests/hlsl/arithmetic-float.shader_test - tests/hlsl/arithmetic-int.shader_test - tests/hlsl/array-parameters.shader_test - tests/hlsl/array-size-expr.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5b2d62e59a6365e32aac3fa37fe16... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5b2d62e59a6365e32aac3fa37fe16... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)