H. Verbeet : wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
Module: wine Branch: master Commit: cc821415ae437187010b7b05bcccc8c602da1e54 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=cc821415ae437187010b7b05... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Tue Sep 26 20:31:28 2006 +0200 wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. --- dlls/wined3d/device.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d49653b..52cff80 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -7609,6 +7609,9 @@ #if defined(GL_VERSION_1_3) implicitSwapchainImpl->drawable = newContext->drawable; implicitSwapchainImpl->render_ctx = newContext->context; } + } else { + /* Same context, but update renderUpsideDown and cull mode */ + device_render_to_texture(This, TRUE); } /* Replace the render target */
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Alexandre Julliard