Henri Verbeet : wined3d: Use the resource access flags in wined3d_device_evict_managed_resources() .
Module: wine Branch: master Commit: 0bf0e0d3ae864dbb5f7a22e30603df912d402be2 URL: https://source.winehq.org/git/wine.git/?a=commit;h=0bf0e0d3ae864dbb5f7a22e30... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jan 30 16:12:38 2018 +0330 wined3d: Use the resource access flags in wined3d_device_evict_managed_resources(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6a642c9..3ad0d97 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4651,7 +4651,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) { TRACE("Checking resource %p for eviction.\n", resource); - if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count) + if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count) { TRACE("Evicting %p.\n", resource); wined3d_cs_emit_unload_resource(device->cs, resource);
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Alexandre Julliard