[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_ma().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: c5607e19 by Giovanni Mascellani at 2025-12-11T18:52:51+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_ma(). - - - - - 0fa24de3 by Giovanni Mascellani at 2025-12-11T18:54:35+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_binary(). - - - - - 84a23b9f by Giovanni Mascellani at 2025-12-11T19:00:07+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_get_dimensions(). - - - - - bd06ec98 by Giovanni Mascellani at 2025-12-11T19:01:48+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_tertiary(). - - - - - 47a1d150 by Giovanni Mascellani at 2025-12-11T19:05:19+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_load_input(). - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/459fd672a805eb43911bae757f407... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/459fd672a805eb43911bae757f407... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)