[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 5581c42a by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders. - - - - - ee85e6b5 by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests. - - - - - ffafa7fd by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/hlsl: Get rid of a MSL todo in geometry.shader_test. The Metal/MSL runner doesn't support geometry shaders, so the test is never executed on that runner. - - - - - 3 changed files: - tests/hlsl/clip-cull-distance.shader_test - tests/hlsl/geometry.shader_test - tests/shader_runner_d3d11.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0a28abd8f641aafb6c46fb45ad646... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0a28abd8f641aafb6c46fb45ad646... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)