Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetMaterial().
Module: wine Branch: master Commit: 824e27090f3f3bdd1e09837c2c8b47c9946ca05f URL: https://source.winehq.org/git/wine.git/?a=commit;h=824e27090f3f3bdd1e09837c2... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Feb 17 17:19:51 2020 -0600 d3d9: Stop setting the device state in d3d9_device_SetMaterial(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 802a974f34..ac03c7e241 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2193,8 +2193,6 @@ static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); - if (!device->recording) - wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard