[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1].
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 835044dd by Giovanni Mascellani at 2025-10-14T15:53:26+02:00 vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1]. - - - - - 8b8ee542 by Giovanni Mascellani at 2025-10-14T16:21:05+02:00 vkd3d-shader/ir: Lower SATURATE modifiers to instructions. - - - - - 6 changed files: - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/glsl.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/msl.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9b98761909d3f65ba049aad0b943e... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9b98761909d3f65ba049aad0b943e... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)