Henri Verbeet : wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock () as well.
Module: wine Branch: master Commit: 5c229715610532373525c1736090ff344d51e44d URL: http://source.winehq.org/git/wine.git/?a=commit;h=5c229715610532373525c17360... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 6 09:05:55 2009 +0200 wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well. --- dlls/wined3d/stateblock.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 01783c5..8bbde2f 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl * if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]); } + if (stateblock->vertexDecl) IWineD3DVertexDeclaration_AddRef(stateblock->vertexDecl); if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData); if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader); if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);
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Alexandre Julliard