Henri Verbeet : wined3d: Properly initialize min_rel_offset.
Module: wine Branch: master Commit: b72b0371288b42a3866ca939ee90bfb56689dcc9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b72b0371288b42a3866ca939ee... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Dec 3 00:55:44 2010 +0100 wined3d: Properly initialize min_rel_offset. This somehow got lost in 14da44aa364539d2c2d392c042921cc430b21c47. --- dlls/wined3d/shader.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 8220d65..320b2f4 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -459,6 +459,7 @@ static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct const DWORD *ptr = byte_code; memset(reg_maps, 0, sizeof(*reg_maps)); + reg_maps->min_rel_offset = ~0U; /* get_registers_used() is called on every compile on some 1.x shaders, * which can result in stacking up a collection of local constants.
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Alexandre Julliard