Matteo Bruni : wined3d: Map glMinSampleShadingARB() to glMinSampleShading( ).
Module: wine Branch: master Commit: 2bd87c4d2b4f9088a5e86803b030ba51d91bfb91 URL: https://source.winehq.org/git/wine.git/?a=commit;h=2bd87c4d2b4f9088a5e86803b... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu May 17 13:17:39 2018 +0200 wined3d: Map glMinSampleShadingARB() to glMinSampleShading(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index e125c5f..32c2552 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info) MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT); MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB); MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB); + MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB); MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB); MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB); MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
participants (1)
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Alexandre Julliard