Henri Verbeet : wined3d: Implement the initial buffer data upload on top of wined3d_device_update_sub_resource ().
Module: wine Branch: master Commit: 84db05620f2318b8a088b92da83a95e042cb28ca URL: http://source.winehq.org/git/wine.git/?a=commit;h=84db05620f2318b8a088b92da8... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Sep 20 11:41:38 2016 +0200 wined3d: Implement the initial buffer data upload on top of wined3d_device_update_sub_resource(). Mostly for consistency with the initial texture data upload. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/buffer.c | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 7dc33c7..b927105 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1347,15 +1347,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device } buffer->maps_size = 1; - if (data && FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data))) - { - ERR("Failed to upload data, hr %#x.\n", hr); - buffer_unload(&buffer->resource); - resource_cleanup(&buffer->resource); - wined3d_resource_wait_idle(&buffer->resource); - HeapFree(GetProcessHeap(), 0, buffer->maps); - return hr; - } + if (data) + wined3d_device_update_sub_resource(device, &buffer->resource, + 0, NULL, data->data, data->row_pitch, data->slice_pitch); return WINED3D_OK; }
participants (1)
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Alexandre Julliard