Henri Verbeet : wined3d: Introduce a separate structure for OpenGL context information.
Module: wine Branch: master Commit: 5cd787b341673b945af19edfd53685ca657089d1 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5cd787b341673b945af19edfd... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu May 2 17:28:51 2019 +0430 wined3d: Introduce a separate structure for OpenGL context information. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 6 ++++-- dlls/wined3d/wined3d_private.h | 5 +++++ 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 5015586..4b6aaa9 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1886,6 +1886,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target, const struct wined3d_format *ds_format) { struct wined3d_device *device = swapchain->device; + struct wined3d_context_gl *context_gl; struct wined3d_context *context; DWORD state; @@ -1893,8 +1894,9 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, wined3d_from_cs(device->cs); - if (!(context = heap_alloc_zero(sizeof(*context)))) + if (!(context_gl = heap_alloc_zero(sizeof(*context_gl)))) return NULL; + context = &context_gl->c; list_init(&context->timestamp_queries); list_init(&context->occlusion_queries); @@ -1977,7 +1979,7 @@ out: wined3d_release_dc(swapchain->win_handle, context->hdc); device->shader_backend->shader_free_context_data(context); device->adapter->fragment_pipe->free_context_data(context); - heap_free(context); + heap_free(context_gl); return NULL; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index daba669..138cefb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2029,6 +2029,11 @@ struct wined3d_context unsigned int scissor_rect_count; }; +struct wined3d_context_gl +{ + struct wined3d_context c; +}; + struct wined3d_fb_state { struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
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Alexandre Julliard