Henri Verbeet : wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
Module: wine Branch: master Commit: 6c3595fba89ff9b6407a0909fd884c93fbd0dd79 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c3595fba89ff9b6407a0909fd... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 16 22:43:09 2012 +0200 wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 388f438..199695b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1562,6 +1562,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * } break; + case WINED3DSPR_PRIMID: + sprintf(register_name, "uint(gl_PrimitiveIDIn)"); + break; + default: FIXME("Unhandled register type %#x.\n", reg->type); sprintf(register_name, "unrecognized_register"); @@ -1649,7 +1653,7 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); - if (wined3d_src->reg.type == WINED3DSPR_IMMCONST) + if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID) { shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); }
participants (1)
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Alexandre Julliard