Christian Costa : d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
Module: wine Branch: master Commit: a8728893b7ed793a1f57f47e948f838244cdd95b URL: http://source.winehq.org/git/wine.git/?a=commit;h=a8728893b7ed793a1f57f47e94... Author: Christian Costa <titan.costa(a)gmail.com> Date: Tue Jul 23 08:20:30 2013 +0200 d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader. --- dlls/d3dx9_36/shader.c | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 15dbb7a..457036b 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -368,7 +368,14 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs); if (SUCCEEDED(hr) && constant_table) + { hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table); + if (FAILED(hr)) + { + ID3DXBuffer_Release(*shader); + *shader = NULL; + } + } return hr; }
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Alexandre Julliard