Jason Green : wined3d: Map D3DSIO_DEF to it' s GLSL generating function for vertex shaders.
Module: wine Branch: refs/heads/master Commit: d822496dee85eeb14cd7bad49cd8d797ac5b5eb3 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=d822496dee85eeb14cd7bad4... Author: Jason Green <jave27(a)gmail.com> Date: Sat Jun 10 11:09:01 2006 -0400 wined3d: Map D3DSIO_DEF to it's GLSL generating function for vertex shaders. --- dlls/wined3d/vertexshader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index e679ae2..e7868dc 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -538,7 +538,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader {D3DSIO_DCL, "dcl", NULL, 2, vshader_dcl, vshader_hw_dcl, NULL, 0, 0}, /* Constant definitions */ - {D3DSIO_DEF, "def", NULL, 5, vshader_def, shader_hw_def, NULL, 0, 0}, + {D3DSIO_DEF, "def", NULL, 5, vshader_def, shader_hw_def, shader_glsl_def, 0, 0}, {D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, vshader_defb, NULL, NULL, 0, 0}, {D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, vshader_defi, NULL, NULL, 0, 0},
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Alexandre Julliard