[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1.
2 Jun
2025
2 Jun
'25
7:02 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 2b257cae by Shaun Ren at 2025-06-02T20:53:00+02:00 vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1. This matches the behaviour of fxc/d3dcompiler. - - - - - 1 changed file: - libs/vkd3d-shader/hlsl_codegen.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/2b257caea94fce2a5ef58dd303de9d... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/2b257caea94fce2a5ef58dd303de9d... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)