Ivan Gyurdiev : wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
Module: wine Branch: master Commit: fea4495a610c6bbabd0548123c7331e4bfe876dd URL: http://source.winehq.org/git/wine.git/?a=commit;h=fea4495a610c6bbabd0548123c... Author: Ivan Gyurdiev <ivg231(a)gmail.com> Date: Tue Oct 10 21:55:05 2006 -0400 wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace. --- dlls/wined3d/wined3d_private.h | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7f011e6..0ef6ad9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS]; extern int maxLookup[MAX_LOOKUPS]; extern DWORD *stateLookup[MAX_LOOKUPS]; -extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1]; +extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1]; typedef struct _WINED3DGLTYPE { int d3dType;
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Alexandre Julliard