[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/fx: Set GeometryShader state type as an object type.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 4ff14104 by Nikolay Sivov at 2025-04-02T19:34:25+02:00 vkd3d-shader/fx: Set GeometryShader state type as an object type. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 25400819 by Nikolay Sivov at 2025-04-02T19:34:25+02:00 vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 2 changed files: - libs/vkd3d-shader/fx.c - tests/hlsl/effect-pass-states-fx_5.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ea21dddec98f4f08d027a76b50546... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ea21dddec98f4f08d027a76b50546... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)