Matteo Bruni : wined3d: Invalidate shader resource bindings after binding texture view.
Module: wine Branch: master Commit: 237136d2f7a92300feb7342b3228e9b31fbcc66d URL: https://source.winehq.org/git/wine.git/?a=commit;h=237136d2f7a92300feb7342b3... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Oct 12 15:39:55 2018 +0200 wined3d: Invalidate shader resource bindings after binding texture view. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/view.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 3662250..7bb8b81 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -234,6 +234,9 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup); gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle); checkGLcall("set format swizzle"); + + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); } context_release(context);
participants (1)
-
Alexandre Julliard