Matteo Bruni : wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
29 May
2015
29 May
'15
10:29 a.m.
Module: wine Branch: master Commit: 90af08c3b148c37d074c38c2861a8672032c020b URL: http://source.winehq.org/git/wine.git/?a=commit;h=90af08c3b148c37d074c38c286... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu May 28 23:23:05 2015 +0200 wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline. --- dlls/wined3d/glsl_shader.c | 103 +++++++++++++++++++++++++++++++++++++---- dlls/wined3d/wined3d_private.h | 29 ++++++------ 2 files changed, 110 insertions(+), 22 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=90af08c3b148c37d074c38...
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Alexandre Julliard