Zebediah Figura : wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Module: wine Branch: master Commit: 9bfc0f7094fac7d5c225d68220895c23ba976974 URL: https://source.winehq.org/git/wine.git/?a=commit;h=9bfc0f7094fac7d5c225d6822... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Sep 25 16:01:21 2020 -0500 wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 38b488cba8..13d9057f3a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1213,6 +1213,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device) wine_rb_clear(&device->samplers, device_free_sampler, NULL); wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL); wine_rb_clear(&device->blend_states, device_free_blend_state, NULL); + wine_rb_clear(&device->depth_stencil_states, device_free_depth_stencil_state, NULL); LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) {
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Alexandre Julliard