Józef Kucia : wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Module: wine Branch: master Commit: 9fef0c49106ef717f0fa717928414f1b37d06f95 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9fef0c49106ef717f0fa717928... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 31 12:48:31 2016 +0100 wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded. Fixes a regression introduced by commit e3a8cd20ced9f33db64a35f60bc8487ae8173e47. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/buffer.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index a81cd64..13953c9 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -665,7 +665,12 @@ static void buffer_unload(struct wined3d_resource *resource) * happens only once per changed vertexbuffer and should occur rather * rarely. */ if (resource->bind_count) + { device_invalidate_state(device, STATE_STREAMSRC); + + if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER) + device_invalidate_state(device, STATE_INDEXBUFFER); + } } resource_unload(resource);
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Alexandre Julliard