[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/msl: Access resources as non-multisampled if the sample count is 1.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 26c51f53 by Giovanni Mascellani at 2025-09-09T12:08:36+02:00 vkd3d-shader/msl: Access resources as non-multisampled if the sample count is 1. - - - - - 05b5a48c by Giovanni Mascellani at 2025-09-09T12:10:44+02:00 vkd3d-shader/msl: Reject UAV stores to multi-sampled resources. Current versions of MSL don't support this, and it doesn't seem likely that Direct3D source formats do either. - - - - - 1 changed file: - libs/vkd3d-shader/msl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6607b94ad7ce77907a912923f39e6... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6607b94ad7ce77907a912923f39e6... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)