Józef Kucia : vkd3d-shader: Implement input registers for control point phase.
Module: vkd3d Branch: master Commit: d30afc37c4b9c0e8382a4cc7610ca702b5d371d3 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d30afc37c4b9c0e8382a4cc7... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 12 17:41:31 2019 +0100 vkd3d-shader: Implement input registers for control point phase. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index f873fab..886dbb1 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil switch (reg->type) { + case VKD3DSPR_INPUT: + vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE); + return; case VKD3DSPR_OUTPOINTID: vkd3d_dxbc_compiler_emit_input_register(compiler, dst); return;
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Alexandre Julliard