Henri Verbeet : wined3d: Get rid of the glname field in struct SHADER_OPCODE.
Module: wine Branch: master Commit: 6f5af4047f16d0b8b850efcbcd254f97ff3ac654 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6f5af4047f16d0b8b850efcbcd... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Dec 29 16:31:21 2008 +0100 wined3d: Get rid of the glname field in struct SHADER_OPCODE. It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents. --- dlls/wined3d/arb_program_shader.c | 46 +++++++++- dlls/wined3d/pixelshader.c | 170 ++++++++++++++++++------------------ dlls/wined3d/vertexshader.c | 116 +++++++++++++------------- dlls/wined3d/wined3d_private.h | 1 - 4 files changed, 186 insertions(+), 147 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=6f5af4047f16d0b8b850ef...
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Alexandre Julliard