[Git][wine/vkd3d][master] vkd3d-shader/glsl: Handle SV_TARGET outputs.
18 Sep
2024
18 Sep
'24
4:14 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: e9f0c6fe by Henri Verbeet at 2024-09-18T15:04:52+02:00 vkd3d-shader/glsl: Handle SV_TARGET outputs. - - - - - 1 changed file: - libs/vkd3d-shader/glsl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/e9f0c6fef32ce0c78a76850f931349... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/e9f0c6fef32ce0c78a76850f931349... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)