Matteo Bruni : wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.
18 Mar
2015
18 Mar
'15
3:26 p.m.
Module: wine Branch: master Commit: 38e4cb29e77edae34fba3bce3d25f2cd2f87ead3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=38e4cb29e77edae34fba3bce3d... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Mar 17 15:52:14 2015 +0100 wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate. --- dlls/wined3d/glsl_shader.c | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=38e4cb29e77edae34fba3b...
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Alexandre Julliard