Stefan Dösinger : wined3d: Don' t invert blits from offscreen surfaces.
Module: wine Branch: master Commit: 723e518312fa7a030b444e714c118c335ad57699 URL: http://source.winehq.org/git/wine.git/?a=commit;h=723e518312fa7a030b444e714c... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Tue Oct 1 13:05:39 2013 +0200 wined3d: Don't invert blits from offscreen surfaces. --- dlls/wined3d/arb_program_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 282c2d0..e1d2faa 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7460,7 +7460,8 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter, /* Now load the surface */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO - && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE) + && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE + && !surface_is_offscreen(src_surface)) { /* Without FBO blits transferring from the drawable to the texture is * expensive, because we have to flip the data in sysmem. Since we can
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Alexandre Julliard