Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetTransform().
Module: wine Branch: master Commit: c8bbe970e30ca65ea6b5df67ec3450ab30d12ab1 URL: https://source.winehq.org/git/wine.git/?a=commit;h=c8bbe970e30ca65ea6b5df67e... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Oct 28 18:35:54 2019 -0500 d3d8: Handle stateblocks in d3d8_device_SetTransform(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6b6f5edfbc..90bcfae498 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1610,7 +1610,9 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix); + if (!device->recording) + wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard