Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Module: wine Branch: master Commit: 7033bca45c474d81d3e0e4cd4d7894e5cafd39cb URL: https://source.winehq.org/git/wine.git/?a=commit;h=7033bca45c474d81d3e0e4cd4... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Sep 25 23:05:43 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 3e3d5c7050..8436967ddd 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3471,8 +3471,13 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i } wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, - reg_idx, count, (const struct wined3d_vec4 *)data); + hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx, + count, (const struct wined3d_vec4 *)data); + if (SUCCEEDED(hr) && !device->recording) + { + hr = wined3d_device_set_vs_consts_f(device->wined3d_device, + reg_idx, count, (const struct wined3d_vec4 *)data); + } wined3d_mutex_unlock(); return hr;
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Alexandre Julliard