Henri Verbeet : wined3d: Store the register type in struct wined3d_shader_dst_param.
Module: wine Branch: master Commit: 0f92bbc6bcda944681397610feaaac37c1b01620 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0f92bbc6bcda944681397610fe... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 7 11:09:11 2009 +0200 wined3d: Store the register type in struct wined3d_shader_dst_param. --- dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/baseshader.c | 2 ++ dlls/wined3d/glsl_shader.c | 4 ++-- dlls/wined3d/wined3d_private.h | 1 + 4 files changed, 6 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 42af755..5d3bd76 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1019,7 +1019,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins) if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1 && !shader_is_pshader_version(ins->reg_maps->shader_version) - && shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR) + && ins->dst[0].register_type == WINED3DSPR_ADDR) || ins->handler_idx == WINED3DSIH_MOVA) { SHADER_BUFFER *buffer = ins->buffer; diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index db3ab1e..57f65a4 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -850,6 +850,8 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer, { dst_param.addr_token = 0; pToken += shader_get_param(pToken, shader_version, &dst_param.token, &dst_param.addr_token); + dst_param.register_type = ((dst_param.token & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) + | ((dst_param.token & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); dst_param.register_idx = dst_param.token & WINED3DSP_REGNUM_MASK; dst_param.write_mask = dst_param.token & WINED3DSP_WRITEMASK_ALL; dst_param.modifiers = dst_param.token & WINED3DSP_DSTMOD_MASK; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e24b951..16f1f57 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1601,7 +1601,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins) * shader versions WINED3DSIO_MOVA is used for this. */ if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1 && !shader_is_pshader_version(ins->reg_maps->shader_version) - && shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR)) + && ins->dst[0].register_type == WINED3DSPR_ADDR)) { /* This is a simple floor() */ unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); @@ -1920,7 +1920,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins) DWORD src1regtype = shader_get_regtype(ins->src[1]); DWORD src2regtype = shader_get_regtype(ins->src[2]); DWORD dstreg = ins->dst[0].register_idx; - DWORD dstregtype = shader_get_regtype(ins->dst[0].token); + DWORD dstregtype = ins->dst[0].register_type; /* Cycle through all source0 channels */ for (i=0; i<4; i++) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 070a590..6593908 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -452,6 +452,7 @@ typedef struct SHADER_OPCODE struct wined3d_shader_dst_param { + WINED3DSHADER_PARAM_REGISTER_TYPE register_type; UINT register_idx; DWORD write_mask; DWORD modifiers;
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Alexandre Julliard