Henri Verbeet : wined3d: vertexshader should never be NULL in generate_param_reorder_function() ( LLVM/Clang).
Module: wine Branch: master Commit: dfde4c91e006fa3a66c89597afe516cee6b238c6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=dfde4c91e006fa3a66c89597af... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Oct 31 16:21:22 2008 +0100 wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang). --- dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index fc57329..22176e9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3043,7 +3043,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader; IWineD3DDeviceImpl *device; - DWORD vs_major = vs ? WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version) : 0; + DWORD vs_major = WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version); DWORD ps_major = ps ? WINED3DSHADER_VERSION_MAJOR(ps->baseShader.hex_version) : 0; unsigned int i; SHADER_BUFFER buffer;
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Alexandre Julliard