Józef Kucia : wined3d: Get rid of shader_glsl_get_version_declaration().
Module: wine Branch: master Commit: c74847111ff27dabcbc676de1ead8bb845e468e8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c74847111ff27dabcbc676de1e... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 21 13:24:39 2017 +0100 wined3d: Get rid of shader_glsl_get_version_declaration(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 33 ++++++++++----------------------- 1 file changed, 10 insertions(+), 23 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ca70859..72039b7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -363,23 +363,10 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf return 120; } -static const char *shader_glsl_get_version_declaration(const struct wined3d_gl_info *gl_info, - const struct wined3d_shader_version *version) +static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer, + const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version) { - unsigned int glsl_version; - - switch (glsl_version = shader_glsl_get_version(gl_info, version)) - { - case 150: - return "#version 150"; - case 130: - return "#version 130"; - case 120: - return "#version 120"; - default: - FIXME("Unexpected GLSL version %u requested.\n", glsl_version); - return ""; - } + shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info, version)); } static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values) @@ -6150,7 +6137,7 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl string_buffer_clear(buffer); - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, &vs->reg_maps.shader_version)); + shader_glsl_add_version_declaration(buffer, gl_info, &vs->reg_maps.shader_version); if (per_vertex_point_size) { @@ -6431,7 +6418,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context priv_ctx.cur_np2fixup_info = np2fixup_info; priv_ctx.string_buffers = string_buffers; - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version)); + shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version); shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) @@ -6585,7 +6572,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context /* Create the hw GLSL shader program and assign it as the shader->prgId */ GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version)); + shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version); shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_DRAW_INSTANCED]) @@ -6641,7 +6628,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER)); - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version)); + shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version); shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_GEOMETRY_SHADER4]) @@ -6699,7 +6686,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context * shader_id = GL_EXTCALL(glCreateShader(GL_COMPUTE_SHADER)); - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version)); + shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version); shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_COMPUTE_SHADER]) @@ -7172,7 +7159,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr string_buffer_clear(buffer); - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, NULL)); + shader_glsl_add_version_declaration(buffer, gl_info, NULL); if (shader_glsl_use_explicit_attrib_location(gl_info)) shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n"); @@ -7743,7 +7730,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * } lowest_disabled_stage = stage; - shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, NULL)); + shader_glsl_add_version_declaration(buffer, gl_info, NULL); if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
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Alexandre Julliard