[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_d3d12: Pass the structure byte stride for SRVs.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 7b21183f by Victor Chiletto at 2025-04-08T19:18:56+02:00 tests/shader_runner_d3d12: Pass the structure byte stride for SRVs. - - - - - cc9f4ac5 by Victor Chiletto at 2025-04-08T19:18:57+02:00 tests/hlsl: Attempt to deduce the data type of unspecified type texture data. Try parsing first as integer, and if the parse stops at a decimal separator, parse as float. - - - - - 89d3e667 by Victor Chiletto at 2025-04-08T19:31:40+02:00 tests/hlsl: Add tests for SRV structured buffers. - - - - - 10 changed files: - Makefile.am - tests/hlsl/point-sprite.shader_test - tests/hlsl/shader-interstage-interface.shader_test - tests/hlsl/shader-point-size.shader_test - + tests/hlsl/srv-structuredbuffer.shader_test - tests/hlsl/swizzle-constant-prop.shader_test - tests/hlsl/texture-load-offset.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d12.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3e8b56c509522892114ef2772aa0e... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3e8b56c509522892114ef2772aa0e... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)