[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/msl: Generate shader output structure declarations.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: cd5917c6 by Feifan He at 2024-10-07T17:21:27+02:00 vkd3d-shader/msl: Generate shader output structure declarations. - - - - - 577cc477 by Feifan He at 2024-10-07T17:21:52+02:00 vkd3d-shader/msl: Generate shader input structure declarations. - - - - - a88f3168 by Feifan He at 2024-10-07T17:21:52+02:00 vkd3d-shader/msl: Generate the shader entry point. - - - - - cd070f99 by Feifan He at 2024-10-07T17:21:52+02:00 vkd3d-shader/msl: Generate the shader entry point epilogue. - - - - - 7c42da46 by Feifan He at 2024-10-07T17:21:52+02:00 vkd3d-shader/msl: Generate the shader entry point prologue. - - - - - b7314e24 by Feifan He at 2024-10-07T17:21:52+02:00 vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue. - - - - - 1 changed file: - libs/vkd3d-shader/msl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/25232f2b2b35bcf1c265bc380c31c... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/25232f2b2b35bcf1c265bc380c31c... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)