Henri Verbeet : wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties ().
Module: wine Branch: master Commit: cc2dc5b0c8dcaa17e6900fa7a6e4ebcac821d6c0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cc2dc5b0c8dcaa17e6900fa7a6... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Jul 27 21:13:36 2011 +0200 wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties(). --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e3e6848..16327e4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device checkGLcall("glActiveTextureARB"); sampler = device->rev_tex_unit_map[0]; if (sampler != WINED3D_UNMAPPED_STAGE) - device_invalidate_state(device, STATE_SAMPLER(sampler)); + context_invalidate_state(context, STATE_SAMPLER(sampler)); /* Create a new cursor texture */ glGenTextures(1, &device->cursorTexture); checkGLcall("glGenTextures");
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Alexandre Julliard